![]() ![]() ![]() Millions of players can say they’ve been to Los Angeles, Chicago, and Boston without stepping foot outside their homes.īut, it takes a lot more than an expansive city to make an open world game worth playing–the setting, while important, is only a part of the unique experience. We’ll be updating it soon with Cyberpunk 2077.From the City of Angels to the Big Apple, real life locales have become commonplace in gaming as giant open world sandboxes. I’m certain Tsushima island would have felt tiny if we had a Quadra Turbo R or Porsche 911 to race across its lush fields and dense woodlands!įor a full comparison, do check out Twinfinite’s top 25 largest open-world maps article. I didn’t expect it to be larger than, say, Ghost of Tsushima, as it doesn’t really feel or look anywhere near as big when you’re playing.Īlthough that said, it’s easy to forget how much smaller maps feel when you’re able to move across them in a car or motorbike at high speed. ![]() Still, I’m actually surprised Night City and the badlands are as big as they are, honestly. It’s also only half the size of Rockstar’s GTA V Los Santos map. The Witcher 3 (Including Toussaint) – 20.8 mile²Īs you can see, not as large as The Witcher 3: Wild Hunt’s total area, though actually bigger than its largest single map (the figure includes all areas and DLC).Now, how does that compare with other open-world games, then, including CD Projekt Red’s The Witcher 3: Wild Hunt? Here’s a quick comparison: The large rectangle makes 30 kilometers 2, while the smaller is 13.5 kilometers 2.Īdded together and converted to miles squared to conform to our usual standard means Cyberpunk 2077’s map is around 16.79 mi². So, a little bit of math and we’ve got two figures to add together: Yes, there’s some playable area outside the rectangles, such as the large area of greenhouses you see at the bottom-left remember, this is an estimation, not a firm reading.Īlso, as you can see, I’ve actually included a little bit of unplayable area within the rectangles, which probably more or less makes up the difference. In terms of why I broke the map into rectangles, that’s because, while the map technically sprawls further either side of those shapes, you can’t actually traverse everywhere.Ĭyberpunk 2077 blocks off large sections of the map either by doing the old “Turn around! You can’t go here yet” trick or obstructing your path with a roadblock. As you can see in the above image, I’ve roughly broken down the playable area into two separate rectangles, which was made easy thanks to the in-game waypoint system that tracks distance. ![]()
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